Job Description
Company Description:
Anima Vitae Point creates international animated films and series with passion and a unique approach. As a company, we strive to be innovative, nurture fresh ideas, and employ artists and technical personnel side by side. As the home of other super-talented artists and technicians, Anima is a place where you truly can make an impact on your work, ideas, and craftsmanship.
We are currently looking for a Senior Lighting & Compositing Artist to join our quest.
Job Summary:
The Senior Lighting & Compositing Artist is responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. You will work closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative needs.
Key Responsibilities:
- Fulfill the creative expectations set by both client and director, work with Lighting Lead and Lighting Supervisor to solve creative or technical challenges
- Maintain the overall look, colour balance, and quality for assigned shots and sequences to create uniformity in all finished work
- Creating exterior and interior light rigs for key light and master shots that can be used in shot production
- Compositing of rendered layers, as well as effects layers from the special effects team
- Optimize and troubleshoot lighting and rendering issues in a fast paced environment
- Engaging at every stage of production including pre-visualisation of complicated sequences, look development, and research and development
- May train, mentor, or supervise the work of entry and mid level generalist artist
- Provide artistic and technical support and problem solving whenever is required
- Participate in meeting and vocally express your thoughts/ideas
- Constantly research for new techniques and development skills
- Produce training materials for improving the team skills and optimize production process
- Actively following up, able to detect bugs, analyses and presents solutions
- Possess a library of references (2D pictures and 3D textures) to use for working and to share with the art team
- Help the team to update the Lighting bible
- Train 3D art, coach and mentor Junior Artists
- Interpret Concept art and colour keys, Create a 3d Renders
Required Skills:
- Bachelor’s degree or diploma in graphic design, animation, multimedia design, fine art, film studies or CGI and 3D
- 5+ of Animation or VFX industry experience
- Strong working knowledge of 3D software, preferably including Maya, Houdini and Nuke
- Understanding of lighting fundamentals
- Intermediate to advanced-level compositing experience
- Experience with node-based workflow and software
- Scripting experience with MEL or Python strongly desired
- Ability to problem solve and predict potential problems with assigned tasks
- Superior eye for light, mood, colour and details in creating Key Light
- Ability to improve and optimize existing Lighting & Comp scene
- Ability to create Key Light base from concept art/color key
- Ability to resolve any artistic or technical issues
- Ability to manage personal milestones and deadlines
- Good English oral communication skill: able to read English emails and reply
- Commitment and sense of responsibility: Show strong commitment to the teams and to the company and be willing to work hard to complete the task on time
- Ability to talk in meetings
- Self-driven, good communicator, and great teamplayer
- Proactive, autonomous, responsible and well organized
- Keep positive mindset and managing stress facing issues
- Experience with 3D texturing a plus
- Experience with Look Development a plus
- Experience with Mantra a plus
Remark:
This position will require the successful applicant to relocate and work on-site at our studio in Malaysia.